Lord of the S'mores

0.1.3: Water, ice, and days that play differently

Water works differently on every map. Tundra lakes are frozen around the edge: scouts can walk on the ice, but it can break, and a scout who falls in through the middle needs someone to pull them out. The Desert has no lakes at all, so cacti are the only water. Jungle lakes are ringed with vines that a scout has to cut through first, though the vines don't slow the animals down.

Some days have a condition that lasts all day. Each map has one kind and one cruel, and a banner announces it at dawn:

  • Forest: Mast Year (extra wood and seeds) or Beetle Bloom (half of all chopping swings come up empty)
  • Jungle: Fruit Fall (food drops near camp all day) or Swelter (a third of the raw food spoils)
  • Desert: Desert Rain (the cacti refill and pools form on the sand) or Scorcher (no water, and everyone tires faster)
  • Tundra: Thaw (no cold, and the fires burn longer) or Deep Freeze (every lake freezes solid)

The day's condition is saved, so reloading won't change it.

Scouts off the screen get a marker at the edge of the view. It turns red when that scout needs help, and clicking it takes you there.

This build went to the playtesters.

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