The first day is now a real tutorial. It follows one scout through the camp's first jobs, unlocks the rest of the troop when it's time to prepare for the night, and ends with a small practice raid. The world holds still while you learn: no roaming animals except birds, clear weather, nothing interrupting the lessons. Day 2 wakes everything up. Leave the birds alone.
Every alpha you defeat leaves one prize. Its heart, which one scout eats for a permanent trait. A trophy, which stands on a pedestal and helps every scout who sleeps in that quarter of the camp. Or, rarest of all, its cub, which joins the camp for good, helps out by day, fights like a small echo of its parent at night, and grows up as the run goes on. The scout who lands the killing blow also earns a title for life.
Raid nights pay at dawn. Raiders no longer drop food in the dark. Instead the camp collects food at dawn for every raider the troop brought down, so fighting well is what pays.
The Popcorn Shop got eight new upgrades and a respec button that hands back everything you've spent. The HQ and Storage also have new art, standing together as one building that shows its damage as it takes it.
This build went to the playtesters.